Built-in
No editor installed? The kit renders the finished ad itself, on any laptop.
IncludedThe e-commerce ad kit for AI agents
Ad Engine is a kit of skills and local tools that plugs into Claude Code, Codex, Claude Desktop or Cursor. It teaches your agent the whole job: break down an ad that is already winning, rebuild it around your product, generate the scenes, cut the video in the editor you prefer and check it before it goes to Meta or TikTok.
curl -fsSL https://runargusapp.com/install.sh | sh
irm https://runargusapp.com/install.ps1 | iex
Then open your agent and run /adengine-setup. See requirements
Your agent does the work. Ad Engine gives it the ad know-how, the tools and a place to keep what it learns, and all of it runs on your machine.
Claude Code, Codex, Claude Desktop or Cursor. You describe the ad you want in plain words and it runs the job.
Playbooks for breakdowns, angles, hooks, scripts, storyboards and edits, plus a local MCP server that does the heavy lifting.
Product scenes, B-roll, voiceover and presenters from the generators you already pay for, on your own API keys.
The built-in renderer, Resolve Studio, CapCut, Premiere Pro, or a project file for Final Cut.
A finished 9:16 ad with captions, a clean mix and a QA report, plus project files if you want to tweak it.
Ad Engine drives your editor for you. Pick where the cut should land and your agent builds it there, with the project ready for your own tweaks.
No editor installed? The kit renders the finished ad itself, on any laptop.
IncludedYour agent builds the project, the timeline and the render inside Resolve Studio.
OptionalYour agent writes a real CapCut draft that opens with every cut and caption in place.
OptionalYour agent builds the cut live in Premiere Pro through a local panel, and hands Final Cut Pro a project file.
OptionalThese are the moves a strong e-commerce editor makes on every spoken ad. Your agent makes them in your editor and saves a record, so you can see exactly what changed and why.
Pauses and dead air come out of the voiceover so the first seconds hold attention, and every cut is written to a saved cut map.
A little extra pace keeps the pitch where it was, so a quicker read still sounds like the same person.
A presenter or creator-style talking head synced to your voiceover, generated through the provider you bring.
Phrase captions timed to every spoken word for sound-off scrolling, plus a hook card for the opening seconds.
Pull the presenter off a green screen and put them over product shots, PDP screenshots or lifestyle footage.
Loudness matched for the feed, and every master archived with its project so a winning ad can be rebuilt into new variants.
Every ad teaches your agent something about your brand. It writes what it learned into a private layer on top of each skill, so the next concept starts where the last one finished.
Records
Corrections
Your edits stick
Records
Fixes
Failures stay fixed
Records
Patterns
What worked, kept
Stays
Control
Yours to undo
The base skills stay untouched. The learned layer sits on top, so rolling it back returns a skill to exactly how it shipped.
A normal computer and the agent you already use. No GPU needed.
Ad Engine is the kit your agent uses to make ads. It edits through the editor you already use, whether that is DaVinci Resolve Studio, CapCut, Premiere Pro or Final Cut, and it has a built-in renderer for anyone who does not have one. You keep your workflow and your project files.
Short-form video ads for e-commerce: creator-style UGC, founder-to-camera, podcast clips, green-screen reactions, voiceover with B-roll and animated explainers. Most runs start from an ad that is already winning in your category, which your agent breaks down and rebuilds around your product, your claims and your brand voice.
A local MCP server and the full Ad Engine skill suite, registered with the agent you already use: Claude Code, Codex, Claude Desktop or Cursor. The server and your projects live on your machine, and your agent calls them like any other tool. If ffmpeg is missing, the installer adds a private copy for Ad Engine.
When Premiere Pro 2020 or later is installed, setup also connects it: a local Premiere MCP server plus a bridge panel inside Premiere. The panel is an unsigned Adobe CEP extension, so setup turns on Adobe's PlayerDebugMode setting for your user account, only for the CEP version your Premiere Pro uses. That setting lets any unsigned CEP panel load in Adobe apps on that version, including panels from other vendors. Uninstalling Ad Engine puts the previous value back.
Your projects, edits and learned skills stay local. Generation steps call the image, video, voice and presenter providers you choose, with your own API keys, so whatever you send to a provider goes to that provider under your account.
No. The built-in renderer runs on an ordinary laptop. If you would rather finish in DaVinci Resolve Studio, CapCut, Premiere Pro or Final Cut, your agent builds the edit there instead.
Dead-space tightening with a saved cut map, pitch-preserved speed changes, a lip-synced presenter, word-accurate phrase captions, hook cards, green-screen keying, loudness matched for the feed and archive exports, all assembled from the storyboard your agent built from the winning ad.
When you correct an edit, when a QA failure gets fixed, or when a new concept turns up a pattern worth keeping, the agent writes it to a private learned layer on top of the relevant skill. Every change is versioned, any version can be rolled back, and the layer is backed up to your own GitHub.
Installing Ad Engine needs no sign-up. Generation is billed by each provider directly on your own keys, and your agent runs on the subscription you already have.
Run it in a terminal, then open your agent and run /adengine-setup. It walks you through your keys and your editor, and then you can hand it the first ad to rebuild.
curl -fsSL https://runargusapp.com/install.sh | sh
irm https://runargusapp.com/install.ps1 | iex
No sign-up needed. The installer runs without sudo or admin rights, and it is safe to run again.